OtherMythos

Making games

Game-Development

Adding Life to The Forest At Night

The boy running along a path through Junkerland, past junk piles, bare trees and crows
Running through Junkerland, one of the new biomes.

With the release of my current game The Forest At Night aimed for Halloween 2026, I’m going to be posting more about it as I finish it off. This is a game about a young boy who leaves his house to venture into the forest at night-time, and sees it in a different light along the way. It’s an infinite runner rogue-like where you uncover the secrets and history of the forest as you go.

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The Forest At Night

The boy walking along a winding path through the forest at night
The boy walking the path through the forest, passing bonfires along the way.

As mentioned in a YouTube video I made a little while ago, I’ve started working on a series of smaller games to help build my skills as a game developer. The first was Cat Hatch: Idle Pet Game. That game was only really made to get some experience at launching a complete product on the App Store. If you’ve got an iPhone you can play it here.

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Releasing Cat Hatch, My First App Store Release!

Icon for Cat Hatch

Cat Hatch: Idle Pet Game is a game I’ve been working on for the past few weeks. It was intended to solve a simple problem: That I had never released a proper commercial game onto the App Store.

With work on my other game OlderQuest progressing, I was really aware that there were all these unknowns related to launching an app. If I spent ages turning OlderQuest into the best game I could, only to then dump it onto the App Store after a chaotic release, it was never going to perform like I hoped. Not to mention I have my own game engine and tech stack, so I really needed an organic platform to test it on.

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OlderQuest IndieDB First Post

Note: This was originally posted on IndieDB, I’m putting it here to document things.

A game I’ve been working on for three years

With OlderQuest slowly taking shape, I want to start talking about it on a few more platforms.

OlderQuest banner

This is a game which tries to distill the feeling of exploring a large fantasy open world into something that fits well onto a mobile device.

The controls have been designed with mobile in mind, with one of the central ideas being that the game can be played with just one finger.

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Giant Sand Worms: First OlderQuest Boss Fight

The First Boss Battle

Recently I’ve been working on the first boss fight for OlderQuest: the giant sand worms! They’re inspired by the creatures in Dune — massive, otherworldly predators that feel genuinely threatening.

Attack Patterns

I started with a single attack pattern where the worms emerge and chomp at the player.

Emergence Attack

Worm performing a close-range chomp

This felt too simple, so I added a secondary phase where the worms jump out of the ground in an arc, creating more dynamic combat.

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